2009
Softball
Rules
Changes
|
1-3-3 |
Added to the softball specifications a requirement that the dynamic stiffness of softballs not exceed 7,500 lbs/inch when tested under current proposed ASTM test methods. Effective January 1, 2010. Rationale: This standard will better control softballs and should bring more consistency to the softball marketplace without lowering the current static compression of 375 lbs/inch. Static compression and dynamic stiffness are completely different measurements, so these numbers should not be compared. The additional specification makes NFHS softball consistent with ASA. |
|
2-8-2 |
Changed the definition of a bunt attempt to holding the bat in the strike zone and requiring the bat to be withdrawn in order to take a pitch.
Rationale: The new definition will make the bunt attempt easier for an umpire to determine and creates a better balance between offense and defense. |
|
6-1-4d
and Note |
Changed the pitching windup requirement to a maximum of one and a half clockwise revolutions. Previous note was deleted. Rationale: Pitchers are attempting to gain an advantage by deceiving the batter. The rules change will make an illegal pitch easier to identify and enforcement more consistent. |
|
6-2-3 Penalty |
Changed the penalty for a pitcher exceeding the required 20-second time limit to a ball awarded to the batter - not an illegal pitch. Rationale: The rules change makes a violation of the time to pitch by the pitcher consistent with a batter failing to be ready within 10 seconds after the ball has been returned to the pitcher. An illegal pitch penalty is excessive as it also awards runners one additional base. |
2009
MAJOR
EDITORIAL
CHANGES
|
1-4-2 |
Clarified that one American flag (2 inch x 3 inch maximum) is permitted on the glove.
|
|
1-7-1 |
Clarified that if an eye shield is worn attached to the catcher's helmet, it must be constructed of a molded, rigid material that is clear and permits 100 percent (no tint) allowable light transmission. |
|
3-2-1
New Note |
Clarified that a state association may, on an individual basis, permit a player to participate while wearing a different style uniform for religious reasons. |
|
3-2-7 |
Clarified that exposed undergarments must be a solid color. |
|
6-2-3;
7-3-1 |
Clarified that the timeframe for delivering the next pitch or being in the batter's box begins when the ball has been returned to the pitcher to prepare for the next pitch. Also clarified that a pitcher is committed to delivering the pitch when the hands are brought together. |
|
2009 POINTS OF
EMPHASIS
PITCHING
The NFHS Softball Rules
Committee believes that
improvements have been made in
umpires identifying illegal
pitches and therefore, a
reduction in the number of
illegal pitches thrown by
pitchers. In order to continue
those improvements, pitching
will again be emphasized in
2009. The most common pitching
infractions include:
A. Leap. A "leap" is when
both feet are airborne by the
pitcher prior to releasing the
ball. The pivot foot must stay
in contact with the ground as it
drags away from the pitching
plate until the lead foot
touches the ground. If both feet
are off the ground at the same
time during the delivery, this
is a "leap" and an illegal pitch
shall be called by the base
umpire.
B. Crow Hop. A "crow hop" is
defined as a re-plant of the
pivot foot prior to releasing
the ball. This can be done by
sliding the foot in front of the
pitching plate, lifting the
pivot foot and stepping forward,
and/or jumping forward with the
pivot foot off the pitching
plate prior to starting the
pitch. To help determine whether
the pitcher has replanted her
pivot foot, the umpire should
look at the location of the
pivot foot when the hands
separate to start the pitch. If
the pivot foot is off and in
front of the pitching plate
before the hands separate to
start the pitch, this would be a
"crow hop" and an illegal pitch
shall be called by the base
umpire.
C. 24-Inch Plate Violation.
Both feet must start within or
partially with the 24-inch
length of the pitching plate. As
the pitcher winds up and
delivers the pitch, the stride
foot and the pivot foot must
remain in or
partially within the pitching
plate. Enforcement of this rule
is the responsibility of the
plate umpire. Failure to call
this infraction gives the
pitcher an added advantage not
intended by rule as it allows
her to put more movement on the
ball.
OBSTRUCTION/INTERFERENCE
Improvements have also been
made in the areas of obstruction
and interference. Rules changes
in recent years and clearer
definitions have contributed to
the improvements. Consistent
application and enforcement of
the rules remains the goal.
A. Obstruction. Obstruction
requires a clear defensive
infraction. Two separate and
distinct conditions must occur
for a violation to occur. The
first situation is that a
defensive player cannot block a
runner's access to a base or
base path without being in
possession of the ball. The
second is that, in order for an
infraction to take place, the
runner must be hindered or
impeded. For obstruction to be
called, both situations must
occur. If a fielder is blocking
a base without the ball and the
runner has not yet been impeded
in any fashion, i.e., she has
not been slowed down or had her
path altered, she has not been
obstructed. As the play becomes
imminent, if the fielder obtains
the ball before the runner is
hindered, no infraction has
occurred. If, as the play
becomes imminent, the fielder's
location limits the runner's
access to a base or base path,
and the fielder does not yet
have the ball, obstruction shall
be called.
B. Interference. A runner
legally running the bases has
full responsibility to avoid
contact with a fielder who is
attempting to make an initial
play on a fair batted ball.
After a fielder has had an
opportunity to make an initial
play, the responsibility for
contact changes. Once a fielder
(except the pitcher) misplays a
batted ball, and the ball is
beyond a step and a reach of
that fielder, she is no longer
protected and therefore, is not
permitted to obstruct the
advancement of a runner. Balance
between offense and, defense is
attained by clearly defining the
parameters of responsibility for
the fielder and the runner.
C. Umpiring. Umpires must
maintain proper positioning and
stay attuned for any potential
obstruction or interference
violations before focusing on
the impending tag. Making the
proper call and signal is
essential, even when the award
may be the base already obtained
by the obstructed runner. This
communicates to the defense that
it has committed an infraction.
This is important information
and must be communicated so that
the team doesn’t commit the same
infraction again, when the
situation is more significant
and the penalty much more
costly.
DP/FLEX
RULE
It is believed that many
coaches and umpires still may
not completely understand the
DP/FLEX rule (3-3-6) since it
was passed in 2004. The
committee felt a "refresher"
would be appropriate to more
fully understand and utilize all
the options available with the
rule. The DP/FLEX rule was
originally adopted because it
provides more participation
opportunities for
student-athletes and more
flexibility to coaches.
A. For Coaches – Basic Rules
to Remember. Keep these basic
rules in mind:
1. Decide the 10 players you
want to be designated as
starters: 1) list the nine
players you want to have in the
batting order on lines 1 through
9; 2) list the name of the
remaining player (FLEX) on the
tenth line.
2. Fill in the defensive
positions and list the player
not initially playing defense as
the DP.
3. When making lineup
changes:
a. The DP cannot play defense
only and the FLEX cannot play
offense only.
b. When the DP spot in the
batting order comes up, either
the DP, FLEX, or their legal
substitutes must bat or run the
bases. It is the only offensive
spot the DP or FLEX player may
hold.
c. The DP can replace anyone
on defense any time, any number
of times while the FLEX player
may replace the DP any time, any
number of times.
d. When any of the first nine
players listed on the card
leaves the batting order, she
has left the game and when the
FLEX player leaves the game on
defense, she has left the game.
B. For Coaches – Basic
Utilization Strategies. The
following are two basic
strategies a coach might utilize
to match the skills of the DP
and FLEX players to complement
one another. Further examples
can be found on the NFHS Web
site (www.nfhs.org).
1.
Objective: to utilize a
fast runner who is a weak hitter
(FLEX) to run for the solid
hitting DP.
a. Matchup: assuming your
pitcher can hit for herself,
pair up an solid hitter (DP)
with a player of exceptional
speed but who is a weak hitter
(FLEX).
b. Typical sequence: DP hits
safely; FLEX enters to run for
her; DP reenters and hits
safely; FLEX enters to run for
her; sub #1 hits for DP (since
the DP already used her one
reentry), FLEX enters to run for
sub #1; sub #1 reenters and hits
safely; FLEX enters to run for
sub #1; sub #2 hits safely; FLEX
enters to run for her; and so
on.
2.
Objective: list a power
hitter as the FLEX player when
you have a platoon of players
who will be the DP’s.
a. Matchup: assuming your
pitcher can hit for herself,
pair up an average player (DP)
with a good hitting, but slow
runner (FLEX) who also plays
defense. Also used for a good
hitting pitcher (FLEX) who you
do not want running the bases
unnecessarily.
b. Typical sequence: as the
spot in the batting order comes
up, enter the FLEX who hits
safely; reenter the DP to run;
enter the FLEX who hits safely;
sub #1 enters to run (since the
DP already used her one
reentry); enter the FLEX who
hits safely; sub #1 reenters to
run; FLEX hits safely; sub #2
enters to run; and so on.
C. For Umpires. The following
are helpful hints in properly
maintaining your lineup card:
1. A team may use the DP/FLEX
option provided it is made know
prior to the start of the game.
2. The DP’s name is indicated
on the lineup as one of the nine
hitters in the batting order.
3. The name of the player for
whom the DP is batting (FLEX) is
placed in the 10
th
position in the lineup.
4. The DP may be substituted
for at any time by a legal
substitute or the FLEX may play
offense for the DP. In either
case, the DP has left the game.
5. The DP may play defense at
any position.
6. The FLEX may be
substituted for at any time by a
legal substitute or the DP may
play defense for the FLEX. In
either case, the FLEX has left
the game.
7. Placing the FLEX into one
of the first nine positions for
someone other than the DP’s
position is considered an
illegal substitution.
8. A team may go from 10 to
nine players and back to 10 any
number of times during the game;
the game may also end with 10 or
nine players.
9. The DP and FLEX
may never be on offense
at the same time; however, they
may play defense at the
same time.