2009
Softball
Rules
Changes
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1-3-3
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Added to the softball specifications a requirement that the dynamic stiffness of softballs not exceed 7,500 lbs/inch when tested under current proposed ASTM test methods. Effective January 1, 2010.
Rationale: This standard will better control softballs and should bring more consistency to the softball marketplace without lowering the current static compression of 375 lbs/inch. Static compression and dynamic stiffness are completely different measurements, so these numbers should not be compared. The additional specification makes NFHS softball consistent with ASA.
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2-8-2
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Changed the definition of a bunt attempt to holding the bat in the strike zone and requiring the bat to be withdrawn in order to take a pitch.
Rationale: The new definition will make the bunt attempt easier for an umpire to determine and creates a better balance between offense and defense.
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6-1-4d
and Note
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Changed the pitching windup requirement to a maximum of one and a half clockwise revolutions. Previous note was deleted.
Rationale: Pitchers are attempting to gain an advantage by deceiving the batter. The rules change will make an illegal pitch easier to identify and enforcement more consistent.
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6-2-3 Penalty
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Changed the penalty for a pitcher exceeding the required 20-second time limit to a ball awarded to the batter - not an illegal pitch.
Rationale: The rules change makes a violation of the time to pitch by the pitcher consistent with a batter failing to be ready within 10 seconds after the ball has been returned to the pitcher. An illegal pitch penalty is excessive as it also awards runners one additional base.
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2009
MAJOR
EDITORIAL
CHANGES
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1-4-2
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Clarified that one American flag (2 inch x 3 inch maximum) is permitted on the glove.
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1-7-1
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Clarified that if an eye shield is worn attached to the catcher's helmet, it must be constructed of a molded, rigid material that is clear and permits 100 percent (no tint) allowable light transmission.
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3-2-1
New Note
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Clarified that a state association may, on an individual basis, permit a player to participate while wearing a different style uniform for religious reasons. |
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3-2-7
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Clarified that exposed undergarments must be a solid color. |
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6-2-3;
7-3-1
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Clarified that the timeframe for delivering the next pitch or being in the batter's box begins when the ball has been returned to the pitcher to prepare for the next pitch. Also clarified that a pitcher is committed to delivering the pitch when the hands are brought together.
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2009
POINTS OF EMPHASIS
PITCHING
The NFHS Softball Rules
Committee believes that
improvements have been made
in umpires identifying
illegal pitches and
therefore, a reduction in
the number of illegal
pitches thrown by pitchers.
In order to continue those
improvements, pitching will
again be emphasized in 2009.
The most common pitching
infractions include:
A. Leap. A "leap" is when
both feet are airborne by
the pitcher prior to
releasing the ball. The
pivot foot must stay in
contact with the ground as
it drags away from the
pitching plate until the
lead foot touches the
ground. If both feet are off
the ground at the same time
during the delivery, this is
a "leap" and an illegal
pitch shall be called by the
base umpire.
B. Crow Hop. A "crow hop"
is defined as a re-plant of
the pivot foot prior to
releasing the ball. This can
be done by sliding the foot
in front of the pitching
plate, lifting the pivot
foot and stepping forward,
and/or jumping forward with
the pivot foot off the
pitching plate prior to
starting the pitch. To help
determine whether the
pitcher has replanted her
pivot foot, the umpire
should look at the location
of the pivot foot when the
hands separate to start the
pitch. If the pivot foot is
off and in front of the
pitching plate before the
hands separate to start the
pitch, this would be a "crow
hop" and an illegal pitch
shall be called by the base
umpire.
C. 24-Inch Plate
Violation. Both feet must
start within or partially
with the 24-inch length of
the pitching plate. As the
pitcher winds up and
delivers the pitch, the
stride foot and the pivot
foot must remain in or
partially within the
pitching plate. Enforcement
of this rule is the
responsibility of the plate
umpire. Failure to call this
infraction gives the pitcher
an added advantage not
intended by rule as it
allows her to put more
movement on the ball.
OBSTRUCTION/INTERFERENCE
Improvements have also
been made in the areas of
obstruction and
interference. Rules changes
in recent years and clearer
definitions have contributed
to the improvements.
Consistent application and
enforcement of the rules
remains the goal.
A. Obstruction.
Obstruction requires a clear
defensive infraction. Two
separate and distinct
conditions must occur for a
violation to occur. The
first situation is that a
defensive player cannot
block a runner's access to a
base or base path without
being in possession of the
ball. The second is that, in
order for an infraction to
take place, the runner must
be hindered or impeded. For
obstruction to be called,
both situations must occur.
If a fielder is blocking a
base without the ball and
the runner has not yet been
impeded in any fashion,
i.e., she has not been
slowed down or had her path
altered, she has not been
obstructed. As the play
becomes imminent, if the
fielder obtains the ball
before the runner is
hindered, no infraction has
occurred. If, as the play
becomes imminent, the
fielder's location limits
the runner's access to a
base or base path, and the
fielder does not yet have
the ball, obstruction shall
be called.
B. Interference. A runner
legally running the bases
has full responsibility to
avoid contact with a fielder
who is attempting to make an
initial play on a fair
batted ball. After a fielder
has had an opportunity to
make an initial play, the
responsibility for contact
changes. Once a fielder
(except the pitcher)
misplays a batted ball, and
the ball is beyond a step
and a reach of that fielder,
she is no longer protected
and therefore, is not
permitted to obstruct the
advancement of a runner.
Balance between offense and,
defense is attained by
clearly defining the
parameters of responsibility
for the fielder and the
runner.
C. Umpiring. Umpires must
maintain proper positioning
and stay attuned for any
potential obstruction or
interference violations
before focusing on the
impending tag. Making the
proper call and signal is
essential, even when the
award may be the base
already obtained by the
obstructed runner. This
communicates to the defense
that it has committed an
infraction. This is
important information and
must be communicated so that
the team doesn’t commit the
same infraction again, when
the situation is more
significant and the penalty
much more costly.
DP/FLEX RULE
It is believed that many
coaches and umpires still
may not completely
understand the DP/FLEX rule
(3-3-6) since it was passed
in 2004. The committee felt
a "refresher" would be
appropriate to more fully
understand and utilize all
the options available with
the rule. The DP/FLEX rule
was originally adopted
because it provides more
participation opportunities
for student-athletes and
more flexibility to coaches.
A. For Coaches – Basic
Rules to Remember. Keep
these basic rules in mind:
1. Decide the 10 players
you want to be designated as
starters: 1) list the nine
players you want to have in
the batting order on lines 1
through 9; 2) list the name
of the remaining player
(FLEX) on the tenth line.
2. Fill in the defensive
positions and list the
player not initially playing
defense as the DP.
3. When making lineup
changes:
a. The DP cannot play
defense only and the FLEX
cannot play offense only.
b. When the DP spot in
the batting order comes up,
either the DP, FLEX, or
their legal substitutes must
bat or run the bases. It is
the only offensive spot the
DP or FLEX player may hold.
c. The DP can replace
anyone on defense any time,
any number of times while
the FLEX player may replace
the DP any time, any number
of times.
d. When any of the first
nine players listed on the
card leaves the batting
order, she has left the game
and when the FLEX player
leaves the game on defense,
she has left the game.
B. For Coaches – Basic
Utilization Strategies. The
following are two basic
strategies a coach might
utilize to match the skills
of the DP and FLEX players
to complement one another.
Further examples can be
found on the NFHS Web site
(www.nfhs.org).
1. Objective: to
utilize a fast runner who is
a weak hitter (FLEX) to run
for the solid hitting DP.
a. Matchup: assuming your
pitcher can hit for herself,
pair up an solid hitter (DP)
with a player of exceptional
speed but who is a weak
hitter (FLEX).
b. Typical sequence: DP
hits safely; FLEX enters to
run for her; DP reenters and
hits safely; FLEX enters to
run for her; sub #1 hits for
DP (since the DP already
used her one reentry), FLEX
enters to run for sub #1;
sub #1 reenters and hits
safely; FLEX enters to run
for sub #1; sub #2 hits
safely; FLEX enters to run
for her; and so on.
2. Objective: list
a power hitter as the FLEX
player when you have a
platoon of players who will
be the DP’s.
a. Matchup: assuming your
pitcher can hit for herself,
pair up an average player
(DP) with a good hitting,
but slow runner (FLEX) who
also plays defense. Also
used for a good hitting
pitcher (FLEX) who you do
not want running the bases
unnecessarily.
b. Typical sequence: as
the spot in the batting
order comes up, enter the
FLEX who hits safely;
reenter the DP to run; enter
the FLEX who hits safely;
sub #1 enters to run (since
the DP already used her one
reentry); enter the FLEX who
hits safely; sub #1 reenters
to run; FLEX hits safely;
sub #2 enters to run; and so
on.
C. For Umpires. The
following are helpful hints
in properly maintaining your
lineup card:
1. A team may use the
DP/FLEX option provided it
is made know prior to the
start of the game.
2. The DP’s name is
indicated on the lineup as
one of the nine hitters in
the batting order.
3. The name of the player
for whom the DP is batting
(FLEX) is placed in the 10
th
position in the lineup.
4. The DP may be
substituted for at any time
by a legal substitute or the
FLEX may play offense for
the DP. In either case, the
DP has left the game.
5. The DP may play
defense at any position.
6. The FLEX may be
substituted for at any time
by a legal substitute or the
DP may play defense for the
FLEX. In either case, the
FLEX has left the game.
7. Placing the FLEX into
one of the first nine
positions for someone other
than the DP’s position is
considered an illegal
substitution.
8. A team may go from 10
to nine players and back to
10 any number of times
during the game; the game
may also end with 10 or nine
players.
9. The DP and FLEX may
never be on offense at
the same time; however, they
may play defense at
the same time.